[mlir][affine] Add trip count check for affine-pipeline-data-transfer pass (#206755)
Fix `affine-pipeline-data-transfer` to skip loops with a constant trip
count ≤0, avoiding invalid DMA generation that leads to wrong code.
[Dexter] Update lldb-based dexter-tests to use script-mode
This patch replaces uses of heuristic-mode Dexter in the dexter-tests suite
with uses of the script-mode, for tests that use DAP (via lldb-dap). The
updates are largely straightforward but occasionally non-trivial, and in
some cases some slight modifications have been made to keep the "spirit" of
the test intact.
[Dexter] Switch to using script-mode by default
This patch changes the default mode of Dexter from heuristic-mode to
script-mode. The --use-script argument is replaced with --use-heuristic,
some comments/docs/error messages are updated accordingly, and tests have
their flags switched accordingly.
[Dexter] Document the structured script model
This patch adds documentation for the script model to the Dexter README,
shunting heuristic-mode information into a separate doc, creating a new
doc for script-mode, and linking to both (with a brief summary of the
differences) from the base README.
[Dexter] Add ability to check float values within a range
Adds a new node type, !float, which can be used to match debugger ouptut as
float values rather than as strings, optionally allowing a range to be
specified for inexact matches. This new node allows a list of values to be
given, effectively a shorthand for a list of individual !float nodes.
[Dexter] Enable after_hit_count for state nodes
The after_hit_count attribute for a state node causes it to become active
only after it would have become active N times. This uses the existing logic
for incrementing hit counts, i.e. after the node becomes "active", we will
not add another hit count until it stops being active for at least one step.
Since state nodes with after_hit_count do not become active before reaching
the required hit count, this requires us to keep track of an "early" set of
state nodes, meaning nodes that would be active if not for their
after_hit_count.
[Dexter] Add condition check to state nodes
This patch enables the ability for state nodes to check conditions, meaning
they will be active only if the condition is met.
Condition evaluation is somewhat language specific; we directly check
whether the value of the evaluated expression is "true" (case-insensitive),
which works for the languages we actually use Dexter with, but may require
generalizing in future.
We also cache conditions as they are evaluated; each time we step, we clear
all cached conditions for the current frame and any expired frames, but we
keep the cached conditions for any frames rootwards from the current frame;
this prevents us from unexpectedly exiting out of a callee frame because of
debug info not surviving a stack unwind; if the early exit is desired, an
!and{at_frame_idx, condition} under the lower frame may suffice.
[Dexter] Allow matching lists of values for aggregate members
This patch slightly extends the matching of aggregate members to allow for
lists of expected values for individual members, functioning the same as
lists of expected values for scalar values.
[Dexter] Add !type and !type/all nodes to test variable types
This patch adds the second kind of variable expect, !type, which tests the
type of a variable as reported by the debugger. As with !value, this is a
string comparison of the debugger output with the script expected value -
this means that even if two types are identical (e.g. typedef), a !type node
will only match the one that the debugger displays by default.
Script writing and aggregates work the same for !type as for !value, and the
metrics reported are largely similar, with the exception that "unexpected",
"seen", and "missing" metrics are reported separately for values and types.