libexec/lua: Fix two typos in the manual pages
- s/environnement/environment/
- s/interger/integer/
(cherry picked from commit 58b86e40ce76de649db19d9d1f8571d5c942d44b)
stand/lua: Fix two typos in the manual pages
- s/Additionnaly/Additionally/
- s/commmand/command/
(cherry picked from commit 6f14b6025a6f6475522697362aaf6c84514b85bf)
libexec/lua: Fix two typos in the manual pages
- s/environnement/environment/
- s/interger/integer/
(cherry picked from commit 58b86e40ce76de649db19d9d1f8571d5c942d44b)
stand/lua: Fix two typos in the manual pages
- s/Additionnaly/Additionally/
- s/commmand/command/
(cherry picked from commit 6f14b6025a6f6475522697362aaf6c84514b85bf)
games/pacman.c: Add new port
pacman.c is a simple Pac Man clone written in C99 with minimal
dependencies. It recreates the classic maze chase gameplay with ghosts,
pellets and responsive controls, and serves as a compact, well commented
example of a complete cross platform game.
Add new llvm.dbg.declare_value intrinsic. (#168132)
For swift async code, we need to use a debug intrinsic that behaves like
an llvm.dbg.declare but can take any location type rather than just a
pointer or integer.
To solve this, a new debug instrinsic called llvm.dbg.declare_value has
been created, which behaves exactly like an llvm.dbg.declare but can
take non pointer and integer location types.
More information here:
https://discourse.llvm.org/t/rfc-introduce-new-llvm-dbg-coroframe-entry-intrinsic/88269
This is the first patch as part of a stack of patches, with the one
succeeding it being: https://github.com/llvm/llvm-project/pull/168134