unison-snapshot: Update to 2.53.8.51
Advance along master, including a merge of code to install a desktop file.
Sync unison build options with package options, to avoid e.g. unison's
build system trying to build the gui if lablgtk is installed but not
buildlinked.
collectd-unbound: a few more tweaks:
* Use the full github tag to match extracted build directory
* Use go-module.mk instead of go-package.mk. Should have read
the "PLEASE NOTE" in the latter.
* The go-collectd package may not be required, but a commented-out
reference is still here.
However, "make print-go-modules" fails with
go: no modules specified (see 'go help mod download')
which I have no ready solution for.
zino: update to version 2.3.2.
Pkgsrc changes:
* updated PLIST to match installed files.
* version-bump + checksums.
Upstream changes:
- Details about timed out SNMP requests are now logged as debug-level
messages in the `zino.tasks` logger
- Documented how to configure Zino's logging output
- Reduced default `max-repetitions` of SNMP GET-BULK operations
from 10 to 5 to avoid spurious timeouts
- Allow re-entrant use of SNMP sessions (avoiding unnecessary
`CancelledError` exceptions) ([#503]
(https://github.com/Uninett/zino/issues/503))
- Unexpected timeouts in task runs are now handled and logged
without a complete (scary-looking) traceback
doomlegacy-snapshot: Update to SVN revision 1766
- commit revision 1766
Enabled the reference_count.
There was a persistent segfault, and corruption
of some mobj lists, that seemed to be due
to deleted mobj.
The reference_count code was available and
easier than anything else I could think of.
Added SET_TARGET_REF3, to optimize transfer
of reference from lastenemy to target, and
similar operations.
This seems to stop the segfault but has
other expenses, such as the player
accumulating over 900 references, due to
making a sound in a sector.
There will be further work on this.
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