cherrypick some liburcu mutex leak fixes (pthread_mutex_init without
matching destroy, effectless on Linux). pointed out by otto@.
take maintainer while there, since I also have BIND which uses this.
update to py3-astropy-8.0.1
run tests under xdist; parallelizes if MAKE_JOBS is set, but also restarts
crashing workers, which is helpful as there are a handful of segfaults
(however, especially with high parallelism and network available, it's
also a bit of a stress test for filesystems, I've seen it create dirs
that result in "find: fts_read: No such file or directory" or "rm:
fts_read: No such file or directory" when trying to access or remove).
Update to Godot (pack3) maintenance release 4.7.1. Release notes:
https://godotengine.org/article/maintenance-release-godot-4-7-1/
While Godot still can't build the godotsteam extension and it thus
remains disabled, still move version of godotsteam up to the most
recent one that should support our version of the steam api (via
goldberg_emulator port). I keep my hopes up for now that Godot will
fix the extension building issues.
Update to OpenOMF 0.8.6. NOTE: this changes the system location where
the engine looks for the OMF 2097 files from /usr/local/share/openomf
to /usr/local/share/openomf/resources. You may need to move the files
manually.
It also doesn't seem to support running in a directory with the files
anymore. Adjust README accordingly; including hint to use the OpenOMF
resources environment variable.