games/libretro-shaders-slang: Update g20260322 => g20260402, improve port
* Reintroduce "Vulkan GLSL" into COMMENT and pkg-descr. It is official
nomenclature and should be included.
* Use short hash for GH_TAGNAME. This follows the Porter's Handbook more
closely.
* Install with COPYTREE_SHARE to ensure proper file ownership and
permissions, and to not require the make binary. In this case do not
extract unneeded build and CI files by excluding them via
EXTRACT_AFTER_ARGS.
Commit log:
https://github.com/libretro/slang-shaders/compare/b256008...e42d2d3
PR: 294200
Sponsored by: UNIS Labs
games/qtads [New port]: Interpreter for TADS games
QTads is a cross-platform, multimedia interpreter for TADS games. It is
fully compatible with HTML TADS, aka "Multimedia TADS". Both TADS
versions in use today (v2 and v3) are supported.
PR: 290244
games/frobtads: [New port] Tools for adventure games
FrobTADS is a full version of TADS. It includes everything you need for
playing and writing TADS games, including a text-only TADS interpreter
and the compilers for both TADS 2 and 3.
PR: 290209
x11/sfwbar: Update 1.0_beta16.1 => 1.0_beta17
Port changes:
- Rename nopulse flavor to lite and make it
disable both pipewire and pulseaudio options
- Drop backported patches as they're in new release
- Add NLS option for pl,ru,zh_CN,zh_TW locale support
Changelog:
https://github.com/LBCrion/sfwbar/releases/tag/v1.0_beta17
PR: 294141
Approved by: Tino Engel <tino.engel at mail.de> (maintainer)
Approved by: vvd (mentor)
Co-authored-by: Daniel Engberg <diizzy at FreeBSD.org>
Co-authored-by: Vladimir Druzenko <vvd at FreeBSD.org>
games/libretro-shaders-glsl: Update to g20260330 and adopt port
* Adopt port
* Update COMMENT and pkg-descr to point out that the shaders originate
from the libretro project, but that they can also be used by other
projects, e.g. ScummVM.
* Use short hash for GH_TAGNAME. This follows the Porter's Handbook more
closely.
* Set DATADIR to its actual non-standard directory.
* The shaders are architecture-independend and there's nothing to build,
so set NO_ARCH and NO_BUILD.
* Use COPYTREE_SHARE for installing to ensure proper file ownership and
permissions, and to not require the make binary. In this case do not
extract unneeded build and CI files by excluding them via
EXTRACT_AFTER_ARGS.
* Remove obsolete Makefile patch.
Changelog:
https://github.com/libretro/glsl-shaders/compare/e66776c...bf52cc8
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